
Updated 9 November 2026 · Written for grassroots coaches by Gafferbook
With few players, switch to small games like 1v1s, 2v2s and rondos that need little space and give lots of touches. With too many, split into stations, run two small-sided games side by side, and use parent helpers for simple jobs. In both cases plan for flexible numbers.
When only a few turn up
Small numbers are a chance, not a disaster. Every player gets more touches.
- 1v1 games and 1v1 tournaments
- 2v2 to four goals, or a 3v1 rondo
- Finishing practices where everyone shoots lots
- Coach joins in as a neutral player to make numbers work
When you have too many
- Run two pitches side by side, each with a small-sided game, and rotate teams.
- Use stations: one coach-led practice, one game, one finishing station that runs itself.
- Give a parent helper one simple job, like collecting balls or keeping score (check your club's rules on helpers).
- Avoid one big practice with long queues.
Plan for changing numbers
Write sessions that work for a range of numbers. Have a back-up game ready. Odd numbers? Add a "joker" who plays for the team with the ball.
The session planner builds the session from the number who actually turned up.
1v1 tournament (up and down the pitches)
2v2 to four goals
3v1 triangle rondo
4v4 with four corner goals